Fortune’s Keep is finally back in Warzone with the Modern Warfare 3 Season 2 update, after a lengthy spell on the sidelines — but the map isn’t exactly how players will remember it. Here are the key changes.
Fortune’s Keep didn’t last a very long time when it first came to Warzone, in the game for just a few short months before the MW2 integration wiped all old maps from the game to bring in a batch of new ones.
Now, it’s finally back with February 7’s Season 2 update, ahead of the highly-anticipated Rebirth Island return, which doesn’t yet have a set date.
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While players will have familiar drops from Fortune’s Keep with rotations that they enjoy and know well, some of that may well have changed or been removed entirely.
Fortune’s Keep POIs & map changes
Here are all of the changes, per the Warzone Season 2 patch notes:
- Extendable Bridges
- Three Extendable Bridges over gaps in the fallen roadways are now present.
- These are not portable, but rather you can extend or retract them across a gap in the road by using a small control console, one on either side of the bridge.
- The controls react to more than melee interaction, in case you’re wanting to activate the bridge at range.
In addition, this updated version of Fortune’s Keep will encompass 11 Major Points of Interest, detailed below.
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- Keep: Rear Dock and Caves (North Coast)
- The grandeur of the Keep, with its opulent tapestries, mosaic floors, and gilded throne room, is mostly intact. Look to the north for additional pathways: With the arrival of aquatic vehicles, the steep northern cliffs below the Keep have been modified, adding a rear dock for unloading cargo, along with a rough cargo elevator (now sporting two Ascenders) enabling fast upward travel to the battlements. Under the foundations of the castle is a rock tunnel with openings to the sea, which runs east to west, all offering tactical access to and from the Keep.
- Terraces: Fishing Docks and Cliff Paths (Northwest Coast)
- The battlements on the western side of the Keep may have seen better days, but the layout is still familiar. To the north along the coast, discover a second pier housing fishing boats and a bait shop. The area north of Terraces has received further construction changes, with Ascenders, additional stairs running along the cliffside, and small cave openings and grottos to traverse. This stretches north of the Graveyard along the coast to the northern tip of the Town POI.
- Graveyard (Northwest Coast)
- The ancient stone crypts still stand on the small plateau above the Town. You might want to bank on a thorough exploration of this somber spot, not least due to the connecting tunnels burrowing down toward the epicenter of the action!
- Town: Lower (Western Coast)
- The coastal town is still as densely packed as you remember, with an old fortress bell tower, brightly hued apartments and stores, and a turret defending the cove from seafaring attackers. Atop the new Police Station on the north side of the cove is a helipad, usually a good spot to locate a Light Helo for airborne maneuvers.
- Town: Upper (Southwestern Coast)
- Initial evidence of a sizeable seismic event to hit the island is visible in the southeastern corner of Town, where a sizeable fissure has cut through the earth, splitting a dwelling into two. Tactically, this allows you to investigate the giant crack, leading to multi-level fighting opportunities and an entrance down into the main impact crater to the east.
- Overlook: Restaurant (Southwestern Coast)
- East of Overlook (a fortified plateau with an old, multi-floor dwelling and Salty’s Snack Bar attached to it), on a slightly lower plateau overlooking the sea, is the Trattoria Il Luna, a newly constructed restaurant instead of the shack and military tents that used to be here. The eatery offers more than great views across the south of the island; there’s exterior access to tunnels below the cliffs.
- Konni Outpost (Bay, Northeastern Coast)
- Once a seldom-visited locale, the old Bay POI now gives Operators their first clue to the faction behind the island’s partial collapse. Konni Group has established a small outpost here, complete with a mechanic’s garage, several small server and monitoring rooms, and a storage cave with Ascender access to the Keep’s eastern perimeter.
- Pier (Camp, Southeastern Coast)
- Once a military camp with tents and a small watchtower, significant construction has since modified the southeastern coast into a pier and Tasting Room for the adjacent Winery, as well as a Rohan Oil Gas Station and convenience store.
- Lighthouse (Southeastern Coast)
- While Smuggler’s Cove has seen cataclysmic damage, the initially alarming cracks along the exterior of the old lighthouse haven’t toppled the structure yet.
- Winery (East)
- The chateau specializing in fine wines has seen better days, with massive structural problems visible across the premises. This includes a giant crack through the central courtyard, allowing a novel access into the now-flooded wine cellar. Perhaps that water can be drained? The old chapel, now used as storage for the vast fermenting casks, has lost its tower, which lies in three sizeable chunks.
- Gatehouse (Center)
- The true extent of the damage caused by an apparent colossal subterranean explosion is most visible when investigating the Keep Gatehouse in the center of the map. The ramparts, multiple turrets, the arched entrance, and the barbican (the circular outer defensive tower) has sustained major damage, with the barbican itself sinking into the unstable ground below.
- Ground Zero (Grotto, South Coast)
- Almost unprecedented destruction by the Konni Group has wiped an original point of interest off the map. The Grotto is now a deep crater, with portions of the island, including main roads and buildings, all sunken or fallen into a vast crevasse. The resulting wreckage should be explored as a matter of urgency, as the epicenter of the crater has been revealed to be a large Konni laboratory with a snaking network of corridors, chambers, and tunnels.
The Fortune’s Keep development team, High Moon Studios, also explained a number of other changes on the map:
“As you’re checking out all the changes we’ve made across the map, we wanted to give you some insight into the design decisions behind them.
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“First off, we listened to community feedback and tackled some of the gripes you had, like making locked doors easier to spot, simplifying the complicated underground caves and addressing some of the previous power positions. As we integrated water around the map, that meant opening some areas that used to be off-limits, like the cliffs behind Keep.
“We also wanted to give the place a bit of a facelift to reflect the passage of time, as forty years have passed since your last visit and the Konni Group has moved in. We swapped up the old WW2 helipad and Smuggler Camp for the new Pier and Overlook Restaurant. The small bay next to Keep is now a Konni HQ and used for their operations in the area. We finally got around to adding some areas we’ve been wanting to update for a while, like the Throne Room and Vault (good luck unlocking it) in the Keep.
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Related:
Everything coming in Warzone Season 2: Fortune’s Keep, Wonder Weapons, Ranked & more
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“Drawing from our experience building content in Warzone over the last few years, we’ve put a ton of effort into fine-tuning everything. We’ve focused on making it smoother to path through the map by reducing the clutter in our interiors, swapping out confusing window textures for closed shutters or blinds, and adding more ways to climb up onto rooftops with our vine ladders. We also did a huge sweep of the ascenders, calling them out with glowsticks or spotlights and making sure ladders have colors that make them easier to spot.”
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